🎥 Cinematic Atmosphere
Slow-burn tension, moody lighting, and a grounded first-person camera that keeps you right in the fear.
A first-person indie horror escape experience. You’re the delivery driver. The mansion is waiting. Deliver the package… if you dare.
Last Stop: House of Horror is a short, focused survival horror experience. You arrive at an isolated mansion to deliver a package. The doors close. Shadows move. Something is inside with you.
Slow-burn tension, moody lighting, and a grounded first-person camera that keeps you right in the fear.
Explore creaking hallways, hidden rooms, and a layout built for paranoia and chase sequences.
You’re not alone. When the hunt begins, your only options are to run, hide, and hope you chose the right path.
Footsteps behind you, doors closing in the dark, and distant whispers that follow you through the halls.
Follow the journey from idea to Steam release and beyond. Future devlogs will cover sequels like Last Stop: Hospital of Horror and new mechanics, characters, and scares.
Improved enemy pathing, tighter chase routes, and better sightlines to keep players guessing when it’s safe to move.
Read devlog (coming soon) →Created the delivery girl character using Character Creator 5 and built the official key art for the Last Stop series.
Read devlog (coming soon) →The very first version: basic mansion layout, flashlight, and the moment you realize someone else is in the house.
Read devlog (coming soon) →Learn how I build the Last Stop horror series using Unreal Engine 5.7 and Character Creator 5. Tutorials will cover everything from project setup to atmosphere, scares, and character workflow.
Install UE5.7, set up your first project, and configure it for dark, atmospheric horror.
Coming soon →My export settings from Character Creator 5 and tips to keep materials, scaling, and animation clean.
Coming soon →How I use Lumen, fog, and color grading to get that soft but sinister horror look.
Coming soon →A preview of my next horror protagonist in motion. These clips are rendered against a black background so they blend seamlessly into the page.
Announcements, dev thoughts, and small stories from the road as I balance real-world delivery work and building horror games.
Last Stop: House of Horror is now live on Steam. Here’s what’s in the launch version and what’s planned for the first big update.
Read more (coming soon) →Real deliveries, long drives, and strange houses: how my Amazon delivery work inspired the entire Last Stop concept.
Read more (coming soon) →Sharing some of the best comments, scares, and feedback from early players on Steam.
Read more (coming soon) →I’m Rogelio Palomo, an indie horror developer and delivery driver creating games inspired by long nights, empty roads, and strange houses at the end of the route.
Last Stop: House of Horror is my first released game on Steam. I’m building a full series of horror stories under the Last Stop banner and documenting the journey so other devs can learn with me.
Want to cover the game, collaborate, or talk about horror game development? Reach out anytime.
“Thanks for stopping by. See you at the mansion…”