Last Stop House of Horror

Last Stop: House of Horror

A first-person indie horror escape experience. You’re the delivery driver. The mansion is waiting. Deliver the package… if you dare.

Unreal Engine 5.7 Single-player · Story-driven · Short horror

Official trailer – Last Stop: House of Horror

About the Game

Last Stop: House of Horror is a short, focused survival horror experience. You arrive at an isolated mansion to deliver a package. The doors close. Shadows move. Something is inside with you.

🎥 Cinematic Atmosphere

Slow-burn tension, moody lighting, and a grounded first-person camera that keeps you right in the fear.

🏚 The Mansion

Explore creaking hallways, hidden rooms, and a layout built for paranoia and chase sequences.

🏃‍♀️ Relentless Pursuit

You’re not alone. When the hunt begins, your only options are to run, hide, and hope you chose the right path.

🔊 Immersive Audio

Footsteps behind you, doors closing in the dark, and distant whispers that follow you through the halls.

Key Details

  • Platform: PC (Steam)
  • Engine: Unreal Engine 5.7
  • Perspective: First-person
  • Length: Short, intense experience

Planned Features

  • Checkpoint update after launch
  • Achievements & Steam Deck support
  • Cloud saves and controller support

Devlog – Building the Last Stop Series

Follow the journey from idea to Steam release and beyond. Future devlogs will cover sequels like Last Stop: Hospital of Horror and new mechanics, characters, and scares.

Devlog #3 · December 2025

Chase AI & Mansion Layout Polish

Improved enemy pathing, tighter chase routes, and better sightlines to keep players guessing when it’s safe to move.

Read devlog (coming soon) →
Devlog #2 · November 2025

Cover Art & Series Mascot

Created the delivery girl character using Character Creator 5 and built the official key art for the Last Stop series.

Read devlog (coming soon) →
Devlog #1 · October 2025

First Playable Prototype

The very first version: basic mansion layout, flashlight, and the moment you realize someone else is in the house.

Read devlog (coming soon) →

Horror Game Tutorials

Learn how I build the Last Stop horror series using Unreal Engine 5.7 and Character Creator 5. Tutorials will cover everything from project setup to atmosphere, scares, and character workflow.

Getting Started with Unreal Engine 5.7

Install UE5.7, set up your first project, and configure it for dark, atmospheric horror.

Coming soon →

Importing CC5 Characters into Unreal

My export settings from Character Creator 5 and tips to keep materials, scaling, and animation clean.

Coming soon →

Lighting, Fog, and Color for Horror

How I use Lumen, fog, and color grading to get that soft but sinister horror look.

Coming soon →

Character Animation Showcase

A preview of my next horror protagonist in motion. These clips are rendered against a black background so they blend seamlessly into the page.

Idle & Breathing

Walk & Turn

Run Cycle

Scared / Reaction

Blog & News

Announcements, dev thoughts, and small stories from the road as I balance real-world delivery work and building horror games.

Announcement

Steam Release

Last Stop: House of Horror is now live on Steam. Here’s what’s in the launch version and what’s planned for the first big update.

Read more (coming soon) →
Opinion

Why Delivery Jobs Make Great Horror

Real deliveries, long drives, and strange houses: how my Amazon delivery work inspired the entire Last Stop concept.

Read more (coming soon) →
Community

Player Reactions & Favorite Scares

Sharing some of the best comments, scares, and feedback from early players on Steam.

Read more (coming soon) →

About the Developer

I’m Rogelio Palomo, an indie horror developer and delivery driver creating games inspired by long nights, empty roads, and strange houses at the end of the route.

Last Stop: House of Horror is my first released game on Steam. I’m building a full series of horror stories under the Last Stop banner and documenting the journey so other devs can learn with me.

Tech Stack

  • Unreal Engine 5.7
  • Character Creator 5
  • DaVinci Resolve (video)
  • Visual Studio / Blueprint scripting

Contact & Links

Want to cover the game, collaborate, or talk about horror game development? Reach out anytime.

Last Stop Horror Mascot

“Thanks for stopping by. See you at the mansion…”